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Archive for the 'Social Application Marketing' Category

SkyVu shoots up to 14 million downloads of Battle Bears with Royale multiplayer release

Tuesday, December 6th, 2011

Product:  SkyVu news 
Developer:  Skyvu Pictures 
Manufacturer:  Skyvu Pictures 
 
by Jon Jordan
 
Already a successful franchise since its August 2009 iOS release, US developer SkyVu Pictures continues to build out its Battle BearsIP.The most recent hit is Battle Bears Royale, with the free-to-play 4 vs 4 multiplayer shooter notching up 250,000 downloads in its opening weekend.

But it’s not just about the downloads, as players have already accumulated 6 years of play time through 100,000 bouts.

Bring on the bears

Combined with the various other versions of the game, including zombies and topdown experiences, over 14 million Battle Bears games have been downloaded across iOS, Android and Mac.

“Our fans have supported us from the beginning and shared in our vision of making innovative mobile games with a twist of humour and plenty of non-stop action. We couldn’t have got very far without them,” commented Ben Vu, SkyVu’s CEO.

“By making our games free-to-play, we’ve eliminated all barriers to experiencing our original brands.”

Developed in conjunction with W3i’s Recharge Studios, which provided freemium design consultation, marketing support and funding, Vu said SkyVu will continue to support the game, with more modes, social features, classes, weapons and maps planned.

There will also be an Android version, enabling real-time cross platform gameplay with iOS players.

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Three Tweets App Marketers Can’t Miss From #adwk2010

Thursday, September 30th, 2010

A panel of speakers at adweek 2010The advertising world is buzzing this week as thousands participate in the AdWeek 2010 conference. For those of us unable to attend, thank the Twitter gods for hash tags. These beauties are giving marketers and developers 140 character long golden nuggets of knowledge from the industry’s brightest minds.

One common theme from Ad Week 2010:

Mobile isn’t just big, it’s huge.

Here are three #adweek2010 tweets that mobile application developers and marketers should take note of.

RT @digitas: Laura Lang: Mobile and social are intertwined and they will redefine the nature of engagement with the consumer #adwk2010

This may not seem that groundbreaking, but for an application marketer, the rapid growth of social on-the-go is a growing goldmine that developers and advertisers should also take note of. The rapid growth of virtual goods in social gaming alone should make the wheels of your mind start squeaking. A new study out by the Inside Network points to 40% growth in this market in 2011. For application developers looking to increase distribution, this is a powerful marketing tool to drive installations.

RT @tomspano: Quality content and creative delivery will always be profitable. -Dan Abrams

No one ever said there was a lack of content in the world. An abundance of content relevant to a consumer is another story. Being able to intelligently recommend content to a user is the Holy Grail for both advertisers and publishers. Applying methods of intelligent content recommendation from a desktop environment to a mobile platform makes good marketing sense and would also open the doors for cross promotion in applications.

Getting an app recognized in an increasingly crowded arena becomes easier when the delivery of the recommendation is intelligent. Intelligence + content equals creative to me.

RT @digitas: Lang: The mistake is thinking marketing is about the messaging. Marketing is about inspiring people to engage wherever they are. #adwk2010

As much as omnipotence would be a great characteristic to have for someone trying to market an application, it’s unattainable, or is it. Lang’s thought here screams: applications.

Traditional methods of marketing struggle to reach people where they are, as more and more people are on-the-go. The one constant from online to on-the-go, however, is applications. Applications are consistently present with an increasing mobile consumer.

I believe the tweets coming out of AdWeek 2010 are dead on—intelligently connecting content through applications is the future.  What do you think?

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How PopCap Games Cracked the Code for Cross Platform Synchronization with Bejeweled Blitz

Tuesday, September 21st, 2010

Users want to connect with their friends when playing games, but application developers are struggling to make this happen since a user’s friends are not all playing games on the same platform.  With all the hype behind cross platform gaming, there are very few true successes.

PopCap Games cracked the cross platform code with Bejeweled Blitz for Facebook and iOS.  Bejeweled Blitz is the #10 most popular Facebook application and the #14 paid iPhone app in the App Store at a $2.99 pricepoint, #14 in top grossing.  This synchronization enabled Bejeweled Blitz to get a mass user base—last count is 12,506,757 users as of 9/12/2010 (source, www.appdata.com) as the game allows users to connect to Facebook and compete with friends whether they are on their PC or iPhone. 

 Source:  Topappcharts.com

In the example below, Colleen is playing in a weekly Bejeweled Blitz tournament on her PC through Facebook, while Jessica is playing in the same tournament on her iPhone —now that’s an integrated platform.  Colleen and Jessica had never played the same game together, because Colleen doesn’t have an iOS device. Now they are regularly competing for the highest Bejeweled Blitz score.

Another indication that apps are moving toward cross platform synchronization is Google’s recent acquisition of Social Deck, a platform which provides social synchronization for app developers across Blackberry, iPhone and Facebook .  Google is reportedly working on a social platform to rival Facebook.

OpenFeint is also working on a multi-player, cross-platform solution for Android and iOS called OpenFeint PlayTime.  Reportedly OpenFeint PlayTime also gives the user matchmaking, game servers and real-time voice chat. “Traditionally, multiplayer technology has been accessible only to top-tier developers. It’s just too complicated and time-consuming.” states Aurora Feint CEO Jason Citron.

Strong cross platform synchronization is going to become a defining requirement for games to achieve top prominence as social experiences will require that users can play all of their friends. I believe we’ll see Apple incorporate tools in Game Center to make cross platform experiences easier through tighter integration with Facebook within the next year.

Kudos to PopCap Games for their work on Bejeweled Blitz!

Rob Weber, Vice President of Business Development and Co-Founder, W3i, LLC
Rob is an Internet marketing pioneer with over ten, profitable years evolving W3i in the consumer application industry.

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Social Games Taking a Chunk Out Of Console Game Sales

Tuesday, August 31st, 2010

Is social gaming impacting console game sales?  Youbetcha. Social games have seen a tidal wave of interest over the past few years, and are rising to the top of the charts in popularity and revenue generation.  Screen Digest forecasts that social games will be worth $1.5 billion in 2014. 

 

While retail sales of console games are starting to feel the pressure.  The NPD Group states that “U.S. retail sales of hardware, software and accessories are down 6 percent from a year earlier, to $1.1 billion.  Game software has taken a hit in sales decreasing 15 percent to $531.3 million, while hardware sales grew 5 percent to $401.7 million in June, 2010.  Another important statistic is that total industry sales for the year through the end of June were down 9 percent to $6.66 billion according to NPD

 Let’s be honest, we were playing social games for centuries.  From poker, to billiards to backgammon, to chess, we used games to be more social.  It is just in the last decade that we became infatuated with new online social games.  Many companies are benefiting from the buzz and popularity that these games are generating.  

Edge Magazine states that “Zynga is by far the most profitable social game company thus far and has generated revenue over $100 million.”  It is reported that Zynga earns over $1 million per day with its social game, Farmville.  Farmville has nearly 60 million active monthly users; and Zynga plans on expanding their user base in the next couple years. 

 Social games are less complex compared to console games like Xbox 360 and Playstation.  Users have the ability to socialize with friends in their network while playing the game making the games appeal to a more mainstream audience.    

Disney acquires Playdom, a maker of social games, for $763 million; and the talk in the industry is that Google is developing a new social media platform to give Facebook a run for its money.  This would help developers be less dependent upon Facebook to distribute their social games.  “The common denominator here is that social games have the highest growth rate in the video game industry right now,” Colin Sebastian of Lazard Capital Markets said in an interview.

How do companies make money marketing social games?  Charging for the game, freemium or ad-supported revenue models are common.  But 90% of all revenue generated by the world’s top social game developers is through virtual goods.

 “Comparing information from 1st party sites, Social Networks lead the way with the median spent on digital goods coming in at $50 per year. This was followed by MMO ($40), Casual Games ($40), Free to Play Games ($40), PC Games with Online Play ($37) and Console Games with Online Play ($20). Also worth noting is that overall 32% of respondents made purchases within social networks.” reported by VSC PR for PlaySpan.

Matt Machacek, Marketing Communications, W3i, LLC
Matt is a senior in the Marketing program at SCSU.  Matt is applying his learnings to W3i’s social media outreach.

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Top Trends from Ad:Tech SF 2010

Monday, April 26th, 2010

If you didn’t get a chance to go to San Francisco, here are some of the Ad:Tech 2010  trendy topics that the W3i team picked up on:

Data Collection and Privacy Concerns:

  • Data Collection – Nearly every speaker addressed the importance of data in targeting and optimizing.  In The Changing Business Landscape M&A overview, Gus Tai made a strong point that the companies that connect with the audience and know them intimately will win.   Quantcast’s Adam Gerber stated, “there are only two parts of the funnel that matter: the top (audience) and the bottom (conversion).”  Also for social advertising to become more of a brand marketer’s focus, brands need to move from measuring impressions to measuring engagement.   
  • Interest Based Advertising  Icon – With 2/3 of online consumers concerned about privacy, IAB is rolling out interest based advertising, a self-regulated program that allows consumers to click on the icon shown with an online display ad and see how the ad was targeted to them.   This is in direct response to calls on the Internet ecosystem by the FTC to develop more robust and effective self-regulation of online behavioral-based advertising practices.

Mobile Marketing:

Advanced Mobile Marketing, Japanese-style:

  • Due to 3G penetration and because most users pay for unlimited usage, Japan is a great testing ground for technical advancements in applications, including augmented reality.
  • iButterfly, created by Mobile Art Lab,  is an augmented reality application that makes collecting coupons fun.  The app tasks its users with catching virtual butterflies, each representing one or more coupons.
  • More social page views in Japan are mobile.  Mixi, Gree, and Mobagetown are the three largest social media sites in Japan.
  • Coca-Cola Japan is designing their vending machines so that thirsty customers can use an embedded payment chip found in their cell phones to pay for their purchases, also enabling point-of-sale coupons.

Group Buying

With the success of Groupon.com, other group buying services are popping up.  Homerun.com is combining social, local, simple, and value into their group buying site.  The site encourages you to interface with Facebook and includes a loyalty program that rewards user invites and offer uses to accumulate cash-bonuses.  They are also leverage a psychological tactic of the exclusivity of “Private Reserve,”    a collection of exclusive high-end offers presented to most valued members. 

The W3i team enjoyed meeting with so many partners and networking at Ad:Tech SF.  Marketing with apps is thriving as engagement with the audience skyrockets.   We’d love to talk more about how to make your application business successful.

Rob Weber, Vice President of Business Development and Co-Founder, W3i, LLC
Rob is an Internet marketing pioneer with over ten, profitable years evolving W3i in the consumer application industry.

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App Exchange at Ad:Tech SF Highlights Innovation in Mobile Apps

Friday, April 23rd, 2010

Ad:Tech San Francisco; a lively conference for online marketers looking to connect, share insights and do business.  I attended this year’s Ad:Tech as a first timer.  Throughout all the hustle and bustle, networking and meetings, I took the opportunity to take a breather and attend one of the expo’s floor presentations, App Exchange.  For me, this happened to be the most compelling hour of the show.  App Exchange gave app developers a platform to promote their mobile applications, showcasing innovation in app development.  While there were quite a few apps showcased, a few were doing some innovative stuff that caught my attention.

CauseWorld

CauseWorld (available for iPhone and Android) is an application that bridges the mobile and physical store worlds.  Users who download the app and participate gain karma points when they check into retail stores.  On top of that, they can use the app to locate and scan product barcodes within the store to gain additional karma.  Accrued karma points are donated to the cause of their choice, such as the LiveStrong Foundation or American Red Cross.  Incentivizing shopping with altruistic effects is nothing new, but the way CauseWorld does it certainly is.  Additionally, CauseWorld rewards users with achievements that can be shared with Facebook friends, creating stickiness to the service much like FourSquare and Gowalla do with their achievement systems.  With CauseWorld, everyone wins: users, causes, and businesses.

Wikitude

Augmented Reality (AR) is another innovation taking shape on mobile devices and Wikitude is leading the way.  Wikitude (available for iPhone, Android and Symbian) overlays reference information through the camera of the phone, allowing users to see points of interest in their surrounding area.  As quoted on the Wikitude site, Augmented Reality is identified as one of the top ten most disruptive new technologies for 2008-2012 by Gartner Research.  In March of this year, Wikitude laid the foundation for further innovation by releasing their iPhone API, allowing developers to build their own AR apps.

textPlus

While sending texts is a staple in nearly every mobile user’s diet, textPlus innovates by improving this experience, providing free, unlimited group texting across iPhone/iPod, iPad, Android, and Blackberry platforms.  This is what innovation is all about: taking an existing service and making it better.  textPlus has the numbers to back up their claims of success — over 6 million app downloads (they state the average app in the iTunes App Store has less than 100,000 downloads) with users averaging one hour of in-app use per day.  These are numbers not to be taken lightly.

Where do you see innovation in the mobile app landscape?  Are you an app developer that’s created something innovative and want to share your story?  Let us know your thoughts in the comments.

Eric Montag, Product Manager, W3i, LLC
Eric is a Pragmatic Marketing Certified Product Manager and uses his experience in internet marketing to lead the charge in product research, planning, and execution from both a consumer and business standpoint.  

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Discover the Factors Successful Social Media Apps Have In Common

Friday, March 19th, 2010

Different forms of media engage consumers in different ways. Social media apps can’t engage the audience in the same way a Web site, mobile, or desktop application can.

Marketers, stop trying to force the utility of your Web site into a social application. It won’t work! Unlike a Web site, the goal of a social media app is to get people to share their action with friends, thus creating the viral effect marketers relish.

Social media apps must have a simple interface and an entertainment factor (or other value to the consumer) to start engagement, as well as an easy-to-share interface to create the desired consumer response. Let me explain with several examples:

Trek Me and Tweet in Klingon were created by Friend2Friend, as part of an integrated social media campaign across both Facebook and Twitter to create buzz for Atari’s February 2 release of “Star Trek Online,” a highly anticipated MMO game. The combined applications resulted in more than 20 million social impressions for the brand, and helped build the “Star Trek” Facebook fan base to 40,000 in advance of the game’s release.

In Trek Me, the Facebook application, “Star Trek” devotees can easily morph images of themselves or their friends into exotic and detailed backgrounds and characters developed for “Star Trek Online.” With a simple click, the picture is uploaded and edited; with a couple more clicks, the image is posted and shared with friends. “Star Trek Online” is entertaining and intuitive with an easy-to-share interface.

In addition, Atari includes an easy way to preorder the game to accelerate sales. This is an engaging application for Facebook users, where the branded element actually enhances the consumer’s experience and increases the social appeal.

Atari’s Tweet in Klingon is a social media application for use with Twitter. Twitter is all about tweeting a short message to your followers. So, Tweet in Klingon enables “Star Trek” fans to publish their messages in an easy-to-use text generator and then post it on Twitter – in Klingon.

Again, the interface is simple to use: type your tweet in English and click continue to progress to your Twitter login page, log in, and post. More than 60,000 tweets were sent in Klingon, each one from a branded microsite with information and visuals from the “Star Trek Online” game. The app provided entertainment and spread the “Star Trek Online” message to its target demographic at the same time.

Success factors for winning social media apps:

  • Make the social media application “go viral” by making it easy for everyone to participate. Rather than appealing to people with design skills with a promotion for best video or graphic, include all the tools to make it easy for everyone to participate, as in Trek Me, where the consumer can upload an existing Facebook picture or snap one from their Webcam and simply place it in the various backgrounds and characters included in the application. Similarly, the Klingon translator lets anyone tweet in Klingon, not just hardcore Trekkies who know the language.
  • The process should be simple, but the visuals should communicate quality. Whenever someone morphs themselves into a Cardassian or tweets in Klingon, they showcase the fantastic visuals which create the great visual experience they will get in “Star Trek Online.”
  • The brand theme must be consistent. While these apps enable “user generated content,” the users put their content into a controlled environment that is consistent with the brand. Both Trek Me and Tweet in Klingon appeal to people who are already big “Star Trek” fans, in part because the brand experience in these apps is consistent with what “Star Trek” fans already love. Tweet in Klingon was also monitored to remove profanity.
  • Design for sharing. By enabling the consumer to easily create something personal and giving them the interface to share, the outcome is natural – consumers share their creation with friends, increasing the chances that the app goes viral.

Let’s look at one more example. Vitamin Water used a Facebook app to crowd source its next flavor. By having fans vote and collaborate in the FlavorCreator app posted on Vitamin Water’s Facebook fan page, it created excitement and engagement with the brand.

The FlavorCreator made it easy for fans to participate and share the experience while focusing the community on realistic flavors. Adding more allure, it sweetened the promotion with $5,000 cash to the winning flavor creator.

Appropriate interaction with the brand, entertaining, easy sharing, and motivation made for a winning social media application. Vitamin Water’s Facebook fan page now has more than 11,000 fans.

Branded applications are excellent tools for increasing fan engagement and loyalty while providing for the viral spread from advocates to their friends. Winning social media apps create an entertaining, unencumbered consumer experience appropriate to the brand, with a built-in interface to encourage sharing.  So easy to say, but so difficult to execute.

When planning an application, make sure that it engages the audience appropriately for the media. Social apps are covered above. Desktop apps are an excellent way to engage the audience when content provides daily utility – like weather updates or music. Browser add-ons are a great way to extend your brand by providing consumers additional functionality within the browser experience.

Mobile is perfect for location-based information and for an Internet interface when the consumer is away from their computer. Keep this in mind and all your apps will be winners.

Rob Weber, Vice President of Business Development and Co-Founder, W3i, LLC
Rob is an Internet marketing pioneer with over ten, profitable years evolving W3i in the consumer application industry.

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