Social Games Taking a Chunk Out Of Console Game Sales
Is social gaming impacting console game sales? Youbetcha. Social games have seen a tidal wave of interest over the past few years, and are rising to the top of the charts in popularity and revenue generation. Screen Digest forecasts that social games will be worth $1.5 billion in 2014.

While retail sales of console games are starting to feel the pressure. The NPD Group states that “U.S. retail sales of hardware, software and accessories are down 6 percent from a year earlier, to $1.1 billion. Game software has taken a hit in sales decreasing 15 percent to $531.3 million, while hardware sales grew 5 percent to $401.7 million in June, 2010. Another important statistic is that total industry sales for the year through the end of June were down 9 percent to $6.66 billion according to NPD.
Let’s be honest, we were playing social games for centuries. From poker, to billiards to backgammon, to chess, we used games to be more social. It is just in the last decade that we became infatuated with new online social games. Many companies are benefiting from the buzz and popularity that these games are generating.
Edge Magazine states that “Zynga is by far the most profitable social game company thus far and has generated revenue over $100 million.” It is reported that Zynga earns over $1 million per day with its social game, Farmville. Farmville has nearly 60 million active monthly users; and Zynga plans on expanding their user base in the next couple years.
Social games are less complex compared to console games like Xbox 360 and Playstation. Users have the ability to socialize with friends in their network while playing the game making the games appeal to a more mainstream audience.
Disney acquires Playdom, a maker of social games, for $763 million; and the talk in the industry is that Google is developing a new social media platform to give Facebook a run for its money. This would help developers be less dependent upon Facebook to distribute their social games. “The common denominator here is that social games have the highest growth rate in the video game industry right now,” Colin Sebastian of Lazard Capital Markets said in an interview.
How do companies make money marketing social games? Charging for the game, freemium or ad-supported revenue models are common. But 90% of all revenue generated by the world’s top social game developers is through virtual goods.
“Comparing information from 1st party sites, Social Networks lead the way with the median spent on digital goods coming in at $50 per year. This was followed by MMO ($40), Casual Games ($40), Free to Play Games ($40), PC Games with Online Play ($37) and Console Games with Online Play ($20). Also worth noting is that overall 32% of respondents made purchases within social networks.” reported by VSC PR for PlaySpan.
Matt Machacek, Marketing Communications, W3i, LLC
Matt is a senior in the Marketing program at SCSU. Matt is applying his learnings to W3i’s social media outreach.





